My goal is to create the highest quality computer graphics. The main scope of activity is modeling and texturing for VFX, Games, cinematics, Commercials, and Animations.

I focus on areas in which I have more than 17 years of experience, and at the same time, I aim to achieve even higher quality than ever before by providing the highest quality CG for highly demanding clients.

I have gained experience working in Vancouver and working at Scanline VFX as a Character/Creature/Facial Blendshape/Hard Surface Artist working on projects such as ”The Guardians of the Galaxy vol.2”, ”Justice League”, ”Black Panther”, ”Rampage” and ”Antman and the Wasp” and ”Aquaman”.

I have worked in Poland for Techland and Platige Image developing projects for both domestic companies (CD Project Red, 11Bit Studios, Allegro) and international giants (Ubisoft, Square Enix, SEGA, Warner Bros, Microsoft.). My name could be found among creators of the second and third series of The Witcher cinematics, The Allegro series, two parts of the game Call of Juarez: Bound in Bloods, Call of Juarez: The Cartel, Dead Island, and also cinematic for For Honor, Total War: Warhammer production.

Currently, I am living in Toronto and working at Ubisoft Toronto as a Senior Character Artist.

I am open to a variety of design styles and I will be happy to take on even the most extreme artistic tasks. I can offer a great deal of technical and implementation experience.

Email
t.wrobel@headneckstudio.com

Phone
+1 437 246 4469

+48 505 821 009